After the fact reporting: Electronic Theatre
I saw the Tuesday, 1:30PM Electronic Theatre screening.
- There was a 15-minute pre-show "performance" of an interactive paint/flyaround system. A slow drifting camera let the artist paint CG forms in the space-- lumpy sticks out of the ground, mountains in the background, lumpy sticks emitting lights that swarmed, stringy things that wiggled, and a "dragon"-sort of thing that flew all over the newly painted "garden." I found it 100% uninteresting-- tortuously long and boring, and oy, the music...
- I enjoyed the ILM and DD pieces, though I always want more "explode the shot" breakdowns. They exploded wow rh10, the big drive-away with the freeway crashing down.
- "Cubic Tragedy" was the standout funny, smart, well done short animation, with hilarious references to CG software. Click here to view/download.
- Blur studios had two brilliant, adorable short animations-- the first was "Gopher Broke": a gopher trying to get food from trucks going to a farmer's market; the second was "In the Rough": a caveman couple working through some marital issues. They're using the right checklist: story, character, cinematography, and they were both visually stunning. I'd like to see them make a feature-- are they making a feature? Their polish reminded me of Pixar.
- The presentation was cursed, as usual, by a number of well-produced, visually interesting, but pointless and WAY TOO LONG shorts from France: "La Dernière Minute" (abbreviated version-- thank goodness), "Overtime," "Helium," "Workin' Progress." The last three of those are from Supinfocom, which must be destroyed. A slightly less pointless, but still too long short from Poland was "Fallen Art"-- gross. To people making animation shorts: PACING, PEOPLE!
- Shane Acker did a piece "9" which seemed interesting until the end-- I didn't get it. I did enjoy the trap which was set for the predator, and the pacing was tight. I get it now-- Brian explained the souls-in-the-metal-box thing to me-- ok, very nice...
1 Comments:
hmm....i'm not sure if i agree with you with all the shorts that are too long.
fallen art is a great piece. it is gross, but it's quite good.
about the pacing, i think you're talking about the commercial kind of pace. the thing is, they're creating their own art, not for commercial purpose, so we should respect their decision on the pace of their animations.
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